Bezier¶
manimlib/utils/bezier.py
这个文件中主要实现了和贝塞尔曲线、插值有关的函数
- manimlib.utils.bezier.bezier(points: Iterable[float | np.ndarray]) Callable[[float], float | np.ndarray] ¶
- manimlib.utils.bezier.partial_bezier_points(points: Sequence[np.ndarray], a: float, b: float) list[float] ¶
Given an list of points which define a bezier curve, and two numbers 0<=a<b<=1, return an list of the same size, which describes the portion of the original bezier curve on the interval [a, b].
This algorithm is pretty nifty, and pretty dense.
- manimlib.utils.bezier.partial_quadratic_bezier_points(points: Sequence[np.ndarray], a: float, b: float) list[float] ¶
- manimlib.utils.bezier.interpolate(start: T, end: T, alpha: np.ndarray | float) T ¶
线性插值
- manimlib.utils.bezier.set_array_by_interpolation(arr: np.ndarray, arr1: np.ndarray, arr2: np.ndarray, alpha: float, interp_func: Callable[[np.ndarray, np.ndarray, float], np.ndarray] = <function interpolate>) np.ndarray ¶
传入两个大小相同的数组,返回一个相同大小的数组,其中包含的元素为每个对应元素的插值
- manimlib.utils.bezier.integer_interpolate(start: T, end: T, alpha: float) tuple[int, float] ¶
alpha is a float between 0 and 1. This returns an integer between start and end (inclusive) representing appropriate interpolation between them, along with a "residue" representing a new proportion between the returned integer and the next one of the list.
For example, if start=0, end=10, alpha=0.46, This would return (4, 0.6).
整数插值,返回两个数,第一个为插值结果(整数),第二个为和线性插值相差的小数部分
- manimlib.utils.bezier.mid(start: T, end: T) T ¶
返回 (start+end)/2,start 和 end 可以是任意类型
- manimlib.utils.bezier.inverse_interpolate(start: T, end: T, value: T) float ¶
由插值的结果 value,返回 alpha
- manimlib.utils.bezier.match_interpolate(new_start: T, new_end: T, old_start: T, old_end: T, old_value: T) T ¶
- manimlib.utils.bezier.get_smooth_quadratic_bezier_handle_points(points: Sequence[np.ndarray]) np.ndarray | list[np.ndarray] ¶
Figuring out which bezier curves most smoothly connect a sequence of points.
Given three successive points, P0, P1 and P2, you can compute that by defining h = (1/4) P0 + P1 - (1/4)P2, the bezier curve defined by (P0, h, P1) will pass through the point P2.
So for a given set of four successive points, P0, P1, P2, P3, if we want to add a handle point h between P1 and P2 so that the quadratic bezier (P1, h, P2) is part of a smooth curve passing through all four points, we calculate one solution for h that would produce a parbola passing through P3, call it smooth_to_right, and another that would produce a parabola passing through P0, call it smooth_to_left, and use the midpoint between the two.
给出一系列锚点 points,返回经过 points 的平滑贝塞尔曲线的一系列控制点
- manimlib.utils.bezier.diag_to_matrix(l_and_u: tuple[int, int], diag: ndarray) ndarray ¶
Converts array whose rows represent diagonal entries of a matrix into the matrix itself. See scipy.linalg.solve_banded
- manimlib.utils.bezier.is_closed(points: Sequence[np.ndarray]) bool ¶
检查曲线是否闭合(首尾锚点重合)